SRD 2018

1 SRD Work - 2018

Year 7 - Computing

  • You've been using html and css to build your own web-pages.
  • There are many free online resources to help you hone your html and css skills to build your ultimate website.
  • For your SRD work:
    • go to this site
    • Sign up using your school email address and a new password
    • You may be asked to verify your account. If so, please use this link BGS Webmail to log into your school email account.
    • Spend an hour on the Make a Website course by following the instructions.
    • Take a screenshot of your final stage of your progress with the course and upload to bournetolearn.
    • Please note, the instructions and help notes are on the left side of the window.
  • Alternatively, if you do not have access to the link above:
    • Sketch a design of your webpage on paper
    • Write down on each area what you plan to put, for example, paragraph, image, bulletin point, hyper links etc.
    • List all tags you know that you will be using in your design and explain what the purpose of each tag.
    • Hand in your work in person or take a screenshot upload to

Year 8 - Computing

  • How do we create Artificial Intelligence for Computer Games? Let’s investigate and find out by looking at the simple game of Naught’s Crosses.
  • What is the secret of winning at naught and crosses? Research what are the winning strategies.
  • Using structured English write down the steps you would follow to win at naught and crosses. Try and include the winning strategy you have researched.


  • Example (structured English).
If the middle is empty, then
     choose the middle (space E)
Else if any of the corners are available, then
     Randomly choose a corner
Else if the corners are taken then...
  • Extension tasks
    • Now for a bonus achievement point write down your strategy using Pseudo Code, or python for the real ambitious.
    • Let’s assume we need to have 9 variables, one to represent each of the 9 places (letters A to I, see the image above) that we can write either a “0” or a “X” into. These can store the following values; 0 = naught, 1 = crosses, 2 = blank.
Psuedo Code Example 1
Player = 0   (set 0 for player 1, set 1 for Player 2)
If  E = 2 then E = Player 
Else If A = 2 or C= 2 or G = 2 or I=2               
       Randomly choose A,C G or I
Python Code Example  2
Player = 0  (set 0 for player 1, set 1 for Player 2)
If  E == 2:
     E = Player
elif (A == 2) or (C== 2) or (G == 2) or (I == 2):
     choice = randint(1,4)

Year 9 - Computing

  • From Asteroids to Grand Theft Auto, video games have been around for awhile. With massive game worlds and story lines fit for any big budget movie.
  • Video games have come along way since their birth in the late 70's and are one of the most popular forms of entertainment today.
  • So what makes successful games? Asteroids was extremely popular when it was created, but today it probably wouldn't catch someone's attention for more than a few minutes. Let's look at some examples of successful games in the past to identify the key ingredients that, when added together, create a memorable and appealing experience that can hold up to today's market.


  • Evaluate two games you have played in the following aspects:
    • Name of the game
    • Genre
    • What is the purpose of the game
    • Rules
    • Mechanics
    • Platform
    • What is the reward system
    • In your opinion, what makes the game addictive/enjoyable to play?
  • Alternatively, if you do not play video games:
    • Open Scratch by clicking on this link.
    • Once inside the project, click the green flag icon (top-middle of screen) to run the program.
    • Replace the 'Square' command with 'Pentagon', as directed on the page.
    • TASK: Make the program draw a pentagon. Upload a screenshot of your code and of the shape.
    • Swap the 'pentagon' command for 'pattern'. Think about how this works.
    • TASK: Modify the code to make a program to draw a pattern of your own.
      • You could have something made from 50 triangles
      • Or a square, then a pentagon one after the other before rotating a bit and repeating
      • Or you could change the pen colour a bit after each shape is drawn.
    • Remember - you can't break anything, so don't be afraid to experiment.
    • Upload a screenshot of your best pattern AND a shot of your code to BourneToLearn.

Year 10 - Computing

  • Click this link to download the theory exercises.
  • You can type your work on a computer or write in your exercise book.
  • Write down the question numbers and put your answers under each. When asked to draw diagrams, you can either use this free online tool or use a pen and paper or the tool your software has.

Year 12 - Computing

  • Write up your research on the debate of national security versus right to privacy using recent prominent cases.
  • Your writing should include examples, the arguments from both sides and your own opinion and reasoning.
  • Click on this link for examples.

Year 13 - Computing

Task 1

  • Access open drive by going to Log in using your school credential.
  • Read the preliminary material on opendrive:/computing/June-2018-OnScreen folder.
  • Create a flowchart to show how the game "Words with AQA" work, using or any other suitable tools, including paper and pen.
  • Bring your work to the next lesson.

Task 2

  • Go to this site and practice your sql with focus on the following DDL:
    • UPDATE
    • INSERT
    • CREATE